![]() ![]() Your minion has a d6 hit die, and gains another die each time you level up in this class.Your minion has the same alignment as you and can not speak.It cannot use its reaction unless you use your own reaction to command it to. Your minion can only take an action if you use your bonus action to command it to.Your minion's starting ability scores are 16, 14, 13, 12, 10, 8. After taking a long rest, your minion is healed even if it was not summoned during the rest. If your minion is summoned after being dismissed instead of killed, it returns with the same amount of hit points it had beforehand. If your minion is killed, you may only conjure up a new one or summon it back after a long rest. You may dismiss your minion as a bonus action. If you already have a minion created in this way, you may conjure it as a 1-minute ritual. As a 10-minute ritual, you may conjure up a new minion, choosing new traits and ability scores for it. You are able to conjure up a being made out of pure magic, shaping it to your own will. Your choice grants you features at 1st, 6th, 10th, 14th, and 18th levels. Choose from the House of Necromancy, House of Marionettes, House of Forging, House of Madness, and the House of Celestials. ![]()
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